Tues April 9th, 2013 – 3am. Kratos recovers from his paradox-induced bedlam and returns to the cabal’s sanctum to get healed by Zandra. Realizing that Oracle didn’t come back with the group, Kratos decides to go looking for his boss. Using the Fate arcanum, the cabal hears on the news that their fight with Wrath didn’t go unnoticed by the authorities and that a suspect was picked up. Kratos goes to pick up Oracle who just finishes being questioned by the Boston Police but his mastery of Fate allowed him to get off without an further incident or record of his involvement.
Later that week, the police come to investigate reports of gunfire on the previous night (Monday) . Oracle explains it away and was let off with only a warning from the investigating officers.
Wed April 17th, 2013 – 6pm. Adam arrives at the sanctum to prepare with the cabal before they head off to see the Consilium in Salem. Adam makes it clear to the cabal that he will take full responsibility for anything that has happened due to the spirit’s escape. He also warns the cabal, however, that the Boston Consilium isn’t likely to step in and solve the problem or even care too much about it , provided it doesn’t affect the members directly. Boston is a land of opportunism and dark dealings among the Awakened, and the Hierarch of the city – a member of the Silver Ladder called the Nemean – settles matters quickly and violently.
On the way to Salem, Adam tells the cabal that the Consilium in Boston is dominated by two cabals, the White Putnams (largely Christian) and the Ebon Noose (neo-pagan). The two cabals are unusual in that they date back to Colonial times; most cabals don’t survive the deaths of their founders. Adam is not well verse in the history of the Awakened in the region, but he has heard rumours of dark and secretive pacts between the two cabals enabling their longevity. Adam identifies 3 major players in the Awakened power structure in the area: The Nemean who is the Hierarch, Chain Paris his Provost, and Anacaona de Xaragua his Sentinel.
The cabal arrives around 7pm at Cormant House and finds out that they’re not meeting with the Nemean or the Consilium but just with Chain Paris. He has been given the authority to hear the issues at hand and pass judgment on behalf of the Consilium. Another mage, Enoch, is also there during the hearing (members of the cabal notice that he scowls at Althanus). Chain Paris asks Anacaona to bring in Amelia as well. Adam begins to explain what happened and Chain passes the floor to the cabal to explain their part. Chain listens politely to everything the cabal and Adam have to say, asking questions where necessary to facilitate his understanding of what happened. He seems rational and level-headed and admits that the Nemean would be better suited to judge this case as he’s a master of the Spirit Arcanum. After listening to the testimony, including that of Amelia, Chain explains that he must think on the matter. In the meantime, he gives the floor to Enoch.
Enoch claims that Althanus stole a statue of mystical importance from him 3 nights ago and demands it’s return. When Althanus denies the accusation, backed up by the cabal, Enoch challenges Althanus to a Duel Arcane. When Althanus and the cabal try to refuse, Chain gets upset and demands that this issue be settled with a duel. He sends the group out of the conference room and into the foyer for the duel. Unfortunately, Althanus doesn’t fair well and ends up losing, which means he loses all his will power and is weakened. At this point, Chain summons the cabal back into the conference room to hear his verdict.
Chain claims that Adam must be “kept in check” and demands that Adam create a soul stone which will remain the property of the Consilium until the issue with the spirits is resolved. Both Enoch and Anacaona are shocked at the severity of the punishment, as is Amelia and the cabal. Adam, however, accepts the judgement. The cabal starts to question the wisdom of Chain’s verdict which prompts the Provost to rant about his authority over other mages. During all of the commotion, Oracle notices that Althanus seems very pleased with himself and he gets up to leave. Althanus also gets up to leave and starts to quickly move toward the door to the conference room. Errapel realizes that Chain’s behaviour is off and notices Althanus movements; he concludes that Envy must have influenced Chain and possessed Althanus as well (after being drained of willpower upon losing the Duel Arcane). He calls Envy out at which point Althanus/Envy runs for the door. Enoch magically closes and locks all windows and doors while Adam, Anacaona, and Psynaut use magic to attempt to keep Althanus in the room and Storm Rider tackles the possessed mage to the ground. Chain gets frustrated and accidentally causes an Anomaly (Paradox) while casting a spell. The anomaly knocks Chain down, cancels all magical effects, and forces Envy out of Althanus’ body. Realizing that simply beating on Envy won’t be enough, the cabal drains it’s essence by freely offering the spirit items of value. Several member give the spirit money which the spirit destroys in spite. Kratos gives Envy his Death Arcanum focus ring which Envy promptly destroys.
The cabal’s “charity” weakens the spirit enough and is destroyed. Amelia states that she feels Wrath weaken and Adam confirms his suspicion that they spirits are all linked as they used to be one entity. Chain’s feelings return to normal and he recovers from his paradox at which point he rescinds his former judgement. Instead, he orders the cabal to help Adam banish or destroy the remaining spirits and forbids them to contact other mages unless absolutely necessary due to the danger they pose to other mages. He reserves his judgement for later and both he and Anacaona agree that the Nemean be consulted on this matter. With that, the cabal and Adam leave Cormant House.
I’ve uploaded the current XP as well as the Arcane XP (Axp). The Arcane XP (Axp) is what was earned in the session as it’s linked to important knowledge/lessons about the supernatural so be sure to review these.
Feel free to post me messages about how you can spend xp but all the info you should need is here. You must, however, justify everything you spend XP on. If you need help justifying, just ask your fellow players or myself. I strongly recommend spending 12Axp on increasing your Gnosis from 1 to 2. This increases your mana pool from 10 to 11 and allows you to spend 2 points of mana per turn instead of just 1. It also adds an extra die to your pool when casting “improvised” magic. I also recommend spending your xp to upgrade skills you tend to use often but might not have many points in them or in skills for which you have a rote. Getting a specialization in a skill is also a good idea if it makes sense for your character. You can, of course, save some or all your xp and Axp for use later if you wish.
Experience Rewards – Psynaut was played exceptionally well (with Spanish language) and is given a bonus point of xp by group consensus.
Althanus (Arthur Fox) – 5xp, 20Axp
Oracle (Benjamin Dole) – 12, 20Axp
Errapel (Dr David Smith) – 12, 20Axp
Storm Rider (Jason Miller) – 13, 20Axp
Psynaut (Miguel Rodriguez) – 13, 20Axp
Zandra (Samantha Tremaine) – 12, 20Axp
Kratos (Nick Bilisconi) – 12, 20Axp
Claire’s character (no wiki yet) – 0xp, 20Axp
Arcane XP (4)
- The Duel Arcane is a mystical method for mages to settle disputes but requires someone to “square the circle” (Prime 2)
- Some spirits are very good at avoiding detection
- While most Paradoxes only affect the casting mage, some can cause severe anomalies in reality and thus affect others
- The Vice spirits are mystically connected in some way; as one is defeated, the rest weaken